DDS (DirectDraw Surface) is the container GPUs consume directly: pixels stay compressed in 4×4 blocks (BC1 to BC7) all the way to the texture unit. The filter decompresses the blocks back to RGB. Decoded here with libdds_1
<img is="universal-img_1" src="kodim23_bc1.dds" using="solver_minimal_1"
with="libdds_1"> </img>
The specifications of the test sequence are :
| Format | DDS (BC1 / DXT1 blocks) |
| FileSize | 192 Ko |
| Solver | solver_minimal_1 |